![]() This, really, is the primary way that classes dovetail with one another in Anthem, and at higher levels of play we'd expect it to heavily influence how you build out those Javelins of your own. ![]() The main reason you'll want to use Combos is that they do a big chunk of damage, meaning you can clear out waves of low-tier enemies or chip away at the bigguns much faster - but there's also an added reason to use them.Ĭombos also get an additional effect, on top of the bonus damage they deal, which varies depending on your choice of Javelin class. You'll see a big yellow 'COMBO' pop up over them and there's an audio cue too to let you know you've nailed one successfully. Regular combat in Anthem is all pretty familiar stuff - shooting guns, firing rockets, casting some flashy spells - but what mixes up the rhythm of it all, and what makes a crucial difference to your chances of success even at the most basic levels, is the inclusion of Mass Effect-style Combos.Īs we mentioned above combos are about priming enemies with one attack, and detonating them - triggering the Combo - with another. Combo list of Primers and Detonators, and other things to knowĪnthem Combos explained - what are Combos, Primers and Detonators, and how to they work?.Combo Bonus Effects and how to Combo effectively.Anthem Combos, Primers and Detonators explained.Two types of attacks that set enemies up to be Comboed or set off the Combo itself, we'd say learning how to use them - and learning which attacks Prime and which Detonate - is going to be pretty essential. In basic terms, landing Combos is about combining two things: Primers and Detonators. Combos in Anthem are probably the single most important thing to master, at least in terms of successful combat.
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